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Getting Started

Welcome to the beginning of your Audio Modding Adventure! Unlike the other modding sections, modifying audio in Helldivers does not require Blender or the Helldivers SDK.

Required Resources

Audio Modding Tool

Developed for modding Helldivers 2 audio and text.

WWise

Used by the Audio Modding Tool to convert audio files (.wav .mp3 .ogg etc) to .wem files. Helldivers 2 can only read .wem files.

WARNING

Wwise Version 2023.1.7.8574 is recommended.

Any other version may work, but are not fully supported.

Optional Resources

Audacity

Used for editing audio files.

Information Hubs

Community Music Archive

In depth documentation on what .wem files play in what situations.

Community Archive Labelling

Contains useful documentation for SFX and Voiceline modding.

Terminology

This is a file that acts like a folder for the game to organize it's files in.

This is the file we generate when making a mod for the game. This file goes into the Helldivers 2/data folder alongside the vanilla files.

This is a trigger for a segment to begin playing.

A segment is the house the Track and WEM live in. This contains settings that will tell the game "How much time to reserve so it's tracks don't get cut off."

A Track is what controls which WEMs play at what time. They also control the volume of the WEMs.

WEMs live inside the Tracks. They are the sound files the game uses to play audio. Much like an .mp3 or .wav file.

This is done by setting all four fields to 0 in the wem’s Track settings.

This is done by setting all three fields to 0 in the segment’s settings.

This will be something that occurs throughout the modding process, occasionally up to (but not limited to) 83 times per session. Just remember; crying is weakness leaving the body. Only the strong will prevail.

Modding Audio

Set-up

Download the Audio Kinetic Launcher

This is the launcher we will use to download Wwise


Download the newest release of the Audio Modding Tool

Unzip the files into their own folder with Winrar, 7zip, etc. Your folder should look like this:

Audio Tool Fresh

Run audio_modder.exe

You may get a Windows protected your PC pop up, this is normal. The reason the program is flags as suspicious, is because it needs to search your Programs for your Wwise installation. Click More info then Run anyway. You will only get this prompt on the first launch.

Finding your Helldivers 2/data folder

On the first launch of the Audio Modding Tool it will ask for your Data folder. This can be found by:

  • Open your Steam Library and right-click Helldivers 2 then left-click Properties...

Properties

  • Left-click Installed Files then on the top right left-clik Browse...

Browse

  • Open the folder named data

Data Folder

  • Left-click on the empty right-side of the URL to select the path. Then press Ctrl+C to copy the path

Copy URL

  • Paste the path in the Audio Modding Tool's pop-up explorer

Paste URL

Then left-click Select Folder on the bottom right of that window.

Audio Modding Tool

Now that we have everything set up it's time to get familiar with how the tool works.

The first step in every Audio Modding Project is to click View -> HierarchyPaste URL This switches the program from the "wem only" Sources View to a view that shows Segments, Tracks, Wems, and more.

Tool Overview

Time to cover the basics.

  • is for the folders you add through File -> Add a Folder to Workshop. These will update live as you change the contents of the original folders.
  • is the section you will find the loaded Archives along with the Segments, Tracks, Wems, Events, etc.

Archives are loaded via File -> Open -> From HD2 Data Folder

  • is where we change the settings for the selected Segment / Track. Left-click on files in The to pull up their Info in .
  • is the search bar. Paste a wem filename and press `ENTER` to search. This will sort through currently loaded Archives in the . There can be multiple results, see to the right side of the Search Box for this information.

Paste URL


1. Importing Files

There are several methods to importing audio files to our patch.


2. Workshop Method

First, Import a folder to the Audio Modding Tool. by left-clicking File -> Add a folder to Workshop


3. Manual Import


4. Targeted Import


JOIN THE HELLDIVERS 2 MODDING DISCORD