Alpha Clip
Comes with 3 nodes that will you need to replace.
Node 1: Normal/AO/Roughness (RGBA)
R - Normal Map Red channel
G - Normal Map Green channel
B - Ambient Occlusion
A - Roughness
INFO
Making the Ambient Occlusion texture fully white may give better results in game. Using the actual texture seems to darken colors when down on planets.
Node 2: Alpha Mask
The Alpha Mask is particularly important.
It depicts what part of your model is fully visible and what part is fully transparent. Sadly it is only a grayscale image in black and white as Alpha Clip has no capabilities for partial transparency.
The White of the mask is visible and the black will be transparent.
Node 3: Color Texture
Textures
From left to right, this is what each node would look like:
In Blender
In Blender this is what the textures look like. Unfold using the arrow on the left and press the folder icon to select your texture.