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Materials

Materials are what is actually applied to your model so that you textures can display on them. Each different material visually interprets textures in different ways.

Most material presets do not translate transparency but some do have transparency in different forms.

Material Presets

There are a variety of different presets you can use. Each one has its own pros and cons.

Advanced

Pros Metallic texture Strongest Emissive No texture flickering Visible in selection screens

Cons No environmental overlay No transparency Requires more complex texture setup than other shader types

Basic

Pros Metallic texture Environmental overlay*

Cons Not visible in selection screen No emissive

Basic+

Pros Metallic texture Visible in selection screens

Cons No emissive Tends to flicker on weapon models

Translucent

Pros Allows the usage of an alpha mask (useful for things like hair/decals)

Cons No emissive Not visible in selection screens

Alpha Clip

Pros Transparency*

Cons Not visible in selection screen No Environmental overlay

Original

Pros Visible in selection screens

Cons No metallic Weaker emissive than “Emissive” preset No Environmental overlay Static effect in armory screens (added patch 1.002.200)

Emissive

Pros Stronger emissive that original

Cons Not visible in selection screen No metallic No Environmental overlay

LUT

Pros

Cons

Applying Your Material

Once you select and add a material preset to your patch. You can then apply the material to your selected mesh by clicking the dropdown in the material tab and selecting the same ID as the material you created.

Create Material