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Aligning Magazines

For messing around with animations for weapons, you more than likely want to see where the magazine for your weapon is. Since weapons in Helldivers 2 can have different magazines, the weapon and the magazine are two separate rigs.

This means we have to combine them in a really weird way to get things lined up properly, and we can’t use the SDK’s built-in armature merging as that currently doesn’t support attaching rigs to any bones other than the StingrayEntityRoot bone.

For weapons specifically, the StingrayEntityRoot of the magazine needs to be aligned and then parented to the attach_mag of the weapon armature.

Here’s how you do that:

  1. Load both weapon and magazine, making sure to merge armatures off either in the settings or that you don’t have the rig selected when you import the other unit. You should see two separate armatures in the scene, one for the weapon and one for the mag. Import Weapon and Mag

  2. Select both armatures. Select Armatures

  3. Switch to pose mode. It is recommended that you go into the X view so you’re viewing it from a perfectly flat angle.

  4. Select the StingrayEntityRoot bone on the mag armature and move it so it is in the same place as the attach_mag bone on the gun. Move Stingray Entity Root

If you are having trouble figuring out which bone is which, when selecting it, you will see the name of the bone in pose mode in the top left of your Blender window. See Bone Names

You’re going to zoom in as much as possible to make sure they are properly aligned. Zoom In

With max zoom, you can see they are not aligned. Max Zoom

You may also want to switch to the Y view to make sure it’s aligned correctly, looking from behind. Rear View

  1. CTRL-click the attach_mag bone on the gun so you now have the StingrayEntityRoot on the mag and the attach_mag on the gun selected. It might be easier to unfold the bones in the hierarchy and find them. Make sure you select the magazine’s StingrayEntityRoot first and then the attach_mag of the weapon. Select Both Bones

  2. Parent the bone with CTRL-P > Bone. Parent Bones

Now you can preview animations with your magazine!

Weapon Reload