Texture Atlas
A texture atlas
is a combination of textures
formed into a bigger texture
that can be assigned to a single material
. The creation of a texture atlas
is required when the model you want to mod into the game has more material
than the HD2 object you want to modify.
Creation
The texture
atlas can be created primarily in two different ways: Material Combiner Plugin and Re-UVMap baking.
Material Combiner Plugin
If you have not already installed this plugin, you can grab the download link here.
This method will require you to have already baked out the textures
you need or having textures
in .png
format. If you have textures
but not in a usable format, please visit this section on how to bake textures.