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Texture Atlas

A texture atlas is a combination of textures formed into a bigger texture that can be assigned to a single material. The creation of a texture atlas is required when the model you want to mod into the game has more material than the HD2 object you want to modify.

Creation

The texture atlas can be created primarily in two different ways: Material Combiner Plugin and Re-UVMap baking.

Material Combiner Plugin

If you have not already installed this plugin, you can grab the download link here.

This method will require you to have already baked out the textures you need or having textures in .png format. If you have textures but not in a usable format, please visit this section on how to bake textures.