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Alpha Clip/Alpha Clip+ ​

Comes with 4 nodes that will you need to replace.

WARNING

Information displayed below is for the Alpha Clip+ Material.

For the regular Alpha Clip material, 3 total texture nodes are present and Node 2 is swapped with the Alpha Mask.

Node 1: Normal/AO/Roughness (RGBA) ​

R - Normal Map Red channel
G - Normal Map Green channel
B - Ambient Occlusion
A - Roughness

INFO

Making the Ambient Occlusion texture fully white may give better results in game. Using the actual texture seems to darken colors when down on planets.

Node 2: Emissive Texture ​

A multi colored RGB texture that supports multi-colored emissions.

INFO

To Change the intensity of the emission for your material, open the Material Editor in the SDK UI and edit the TemporaryEmissionRemapRange Variable

Node 3: Color Texture ​

Node 4: Alpha Mask ​

The Alpha Mask is particularly important.

It depicts what part of your model is fully visible and what part is fully transparent. Sadly it is only a grayscale image in black and white as Alpha Clip has no capabilities for partial transparency.

The White of the mask is visible and the black will be transparent.

Textures ​

From left to right, this is what each node would look like:

In Blender ​

In Blender this is what the textures look like. Unfold using the arrow on the left and press the folder icon to select your texture.

Alpha Clip Blender Preview