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Functions ​

SDK Functions ​

These are functions used through the SDK Modding Menu.

Discord ​

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A direct link to the HD2 Community Modding Discord.

Archive IDs ​

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A direct link to the spreadsheet listing the archives for currently found game assets.

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GitHub to the HD2 SDK releases.

Star Icon ​

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Loads the base game archive 9ba626afa44a3aa3 into the SDK.

Avatar Icon ​

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Imports the Helldiver player avatar armature rig into the scene.

Search Found Archives ​

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Find and load the archive for the object input into the search bar.

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Unload Patches ​

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Unloads all patches currently loaded in the SDK, including the base archive.

Archives ​

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Foldout menu displaying all archives currently loaded in the SDK.

Manually Load Archives ​

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Search the data folder for an archive to load into the SDK.

New Patch ​

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Makes a new patch in the SDK. Will automatically load the base archive if it has not been loaded yet.

Write Patch ​

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Creates a patch set in the data folder from the current modified objects in the SDK.

Export Patch ​

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Exports the patch set to a specified location as a .zip file.

Unload Patches ​

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Unloads all patch sets currently loaded in the SDK.

Rename Mod ​

Renames current patch set. Obsolete Feature.

Manually Load Patch ​

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Loads patch set into the SDK.

Currently Modifed Objects Checkmark ​

Displays all modified objects in the current patch and hides all other objects.

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Save ​

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Saves selected object into the current patch set.

Import ​

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Imports selected object into the Blender scene.

Add to Patch ​

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Adds selected object to patch

Remove from Patch ​

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Clicking the shield icon will undo modifications to selected object, while clicking the X icon will remove the object from the patch entirely.

INFO

The X icon will only appear if the Currently Modifed Objects Checkmark is selected or if a different archive from the modified object is selected.

Show Material Editor ​

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Displays the shader options for the selected material.

Right Click Functions ​

These are functions used when right clicking an object in the SDK or in the Blender scene.

Right Click Mesh ​

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Copy HexID - Copies the HexID of the selected object
Copy ID - Copies the Numerical ID of the selected object
Copy HD2 Properties - Copies all the HD2 properties attached to the selected object
Paste HD2 Properties - Pasted previously copied HD2 properties to the selected object
Save Animation - Saves selected animations from select armatures
Save Units - Saves selected objects to current patch

Right Click Object in SDK Menu ​

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Copy Entry - Copies selected entry's name
Duplicate Entry - Duplicates select entry and pastes it into current patch
Add to Patch - Adds selected entry into current patch
Import - Imports selected entry into Blender scene
Import Object Dump - Imports object dump from user selected files
Export Object Dump - Exports object dump to user specified location
Save - Saves select entry into current patch
Copy Entry ID - Copy selected entry numerical ID
Copy Hex ID - Copy selected entry HexID
Copy Type ID - Copy selected entry Type ID IE: Material, texture, mesh, ECT.
Copy Friendly Name - Copy select entry internal name if applicable IE: assault_rifle
Set Friendly Name - Manually set name of entry