Skip to content

Materials

Materials are what is actually applied to your model so that you textures can display on them. Each different material visually interprets textures in different ways.

Most material presets do not translate transparency but some do have transparency in different forms.

WARNING

If you are using Legacy Weights or are on a version before SDK 3.0

Material amount must be equal to the amount of materials on the object you are replacing if it is a LOD, even if you do not use all said materials.

For example, the SR-24 Brawny Arm Right part has 2 materials. You must have 2 materials on your modded arm part as well.

You cannot go over the material amount of the base game or else you will instantly crash the game on start-up.

There are very specific cases where you can add materials to an object, but this is rare and only really applicable to weapons and props. Please refer to this section to learn more about adding extra materials to an object.

View this section on how to combine texture sets into a single texture atlas so that you can adhere to the object's material constraints.

Material Presets

There are a variety of different presets you can use. Each one has its own pros and cons.

Advanced

Pros

  • Metallic texture
  • Strongest Emissive
  • No texture flickering
  • Visible in selection screens

Cons

  • No environmental overlay
  • No transparency
  • Requires more complex texture setup than other shader types

Basic

Pros

  • Metallic texture
  • Environmental overlay*

Cons

  • Not visible in selection screen
  • No emissive

Basic+

Pros

  • Metallic texture
  • Visible in selection screens

Cons

  • No emissive
  • Tends to flicker on weapon models

Translucent

Pros

  • Allows the usage of an alpha mask (useful for things like hair/decals)

Cons

  • No emissive
  • Not visible in selection screens

Alpha Clip

Pros

  • Transparency*

Cons

  • Not visible in selection screen
  • No Environmental overlay

Alpha Clip+

Pros

  • Transparency*
  • Multi-Colored Emission Texture

Cons

  • Not visible in selection screen
  • No Environmental overlay

Original

Pros

  • Visible in selection screens

Cons

  • No metallic
  • Weaker emissive than “Emissive” preset
  • No Environmental overlay
  • Static effect in armory screens (added patch 1.002.200)

Emissive

Pros

  • Stronger emissive that original

Cons

  • Not visible in selection screen
  • No metallic
  • No Environmental overlay

LUT

Pros

  • Base Game Material System
  • Extensive capabilities for visuals

Cons

  • High barrier for entry to use

Applying Your Material

Once you select and add a material preset to your patch. You can then apply the material to your selected mesh by clicking the dropdown in the material tab and selecting the same ID as the material you created.

Create Material